How can video games challenge us to think more deeply about our reality, faith, and community?
Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement.
This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.
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"No Avatars Allowed is a valuable contribution to discussions Christians are having about video games. Joshua Wise writes in clear and accessible language about important topics surrounding theology, philosophy, and gaming. He raises insightful points that will hopefully spur discussions around a part of culture that the Christian Church still struggles to come to terms with."
—Kevin Schut, Professor of Media + Communication and Game Development, Trinity Western University, and author of Of Games and God: A Christian Exploration of Video Games
Foreword by Father Benjamin Gildas, AF
Generations of Believers That Game
Violence: The Virtual and the Real
The Church’s Suspicions about Video Games
It’s a Secret to Everybody: The Limits of Knowledge
He Emptied Himself: Rethinking the Incarnation
The Mass Effected: Can There Be Virtual Sacraments?
Scouting Things Out for Future Explorations